Yeah, it could. [ He's being careful as he pokes in there, just in case there's any exposed copper or metal bits in there. ]
It's weird they left the other stuff, though.
[ He's hoping it wasn't a... quick job of wiring the bunker. It'll make finding what wire goes where a whole lot easier. Turning his head to try to see his face. ]
Man, that sounds like something that would happen here. Remember the keys?
[ They did all of that to find the keycard to the aquarium. And now he's all of this again with power and cords missing. It doesn't sound like the usual happened with technology here either. ]
Let's see what we have in here first.
[ He's being careful as he pokes his fingers in there to trace along the wires that are still there. Looks like some of them have been cut. ]
[ There's a moment where he thinks about giving him a peck on the cheek, but there's mold every where. He'll save it for when they are in one of the safe rooms again.
Zell snags out a plastic spatula to shift wires around even better. ]
Nothing this bad. I mostly just handled stuff around the house.
[ Also helped with getting Garden airborne again. ]
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[ Jim leans over Zell, resting his chin on his boyfriend's shoulder, and considers the job in front of them. ]
With a wreck like that? I guess so. Probably whoever cleared out the rest of town.
[ The lack of wires or any kind of useable tech has long been Jim's least favorite part of Norfinbury, after all the death and kidnapping. ]
Unless animals got to it before they all died off from the poison.
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It's weird they left the other stuff, though.
[ He's hoping it wasn't a... quick job of wiring the bunker. It'll make finding what wire goes where a whole lot easier. Turning his head to try to see his face. ]
Poison or ants.
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[ The bits left lying around, the videos, the previous sessions... All of it's a little too convenient. ]
Don't know why, but we're going to solve it. This is a mess.
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[ They did all of that to find the keycard to the aquarium. And now he's all of this again with power and cords missing. It doesn't sound like the usual happened with technology here either. ]
Let's see what we have in here first.
[ He's being careful as he pokes his fingers in there to trace along the wires that are still there. Looks like some of them have been cut. ]
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[ Becuase they were a nightmare, okay. He still thinks about those creepy, creepy dolls sometimes. ]
The inn, on the other hand...
[ Jim nudges Zell, hiding a smile as he circles his boyfriend to get a closer look. ]
Ever worked on anything this busted before?
no subject
We should go back again.
[ There's a moment where he thinks about giving him a peck on the cheek, but there's mold every where. He'll save it for when they are in one of the safe rooms again.
Zell snags out a plastic spatula to shift wires around even better. ]
Nothing this bad. I mostly just handled stuff around the house.
[ Also helped with getting Garden airborne again. ]
We have tape, right?
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Jim produces the tape out of a pocket in his jacket and holds it up helpfully. ]
Looks like that one leads to something major.
[ Hopefully the locks on the doors, though Jim can't really be sure without crawling through the walls. That would probably be a bad idea. ]
Maybe we won't have to go back to the inn.
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Zell takes the tape and then checks out what he's talking about. ]
Oh hey, I think you're right. Let's try it first, then work on the others.